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c#Memory Management Best Practices

Memory Management Best Practices

Here are some best practices for memory management: 1. Use dynamic memory allocation sparingly: Dynamic memory allocation, such as using the `malloc` and `free` functions in C, should be used only when necessary. Excessive use of dynamic memory allocation can lead to memory leaks and fragmented memory. 2. Avoid unnecessary copies: Whenever possible, avoid creating …

c#Garbage Collection in C#

Garbage Collection in C#

In C#, garbage collection is the process of automatically reclaiming the memory occupied by objects that are no longer referenced by the application. This is done by the garbage collector, a component of the .NET runtime. The garbage collector works by identifying objects that cannot be accessed anymore, called garbage, and reclaiming their memory. It …

c#Asynchronous Programming with C#

Asynchronous Programming with C#

Asynchronous programming in C# allows you to write code that can continue to execute while waiting for a potentially long-running operation to complete. This can help improve the responsiveness and performance of your applications. In C#, you can write asynchronous code using the `async` and `await` keywords. The `async` keyword is used to mark a …

c#File I/O in C#

File I/O in C#

In C#, file I/O can be performed using the classes in the System.IO namespace. There are various classes available for different file operations like reading, writing, copying, deleting, etc. Here are some examples: 1. Reading from a File: “`csharp string filePath = “path/to/file.txt”; string content = File.ReadAllText(filePath); Console.WriteLine(content); “` 2. Writing to a File: “`csharp …

c#Interfaces and Abstract Classes

Interfaces and Abstract Classes

Interfaces and abstract classes are both ways to define the behavior and structure of classes in object-oriented programming. While they have some similarities, there are also some key differences between the two. Interface: – An interface is a collection of abstract methods that defines a contract for classes to implement. – It specifies the methods …